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Tool Creation |Architectural Objects

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Tool Creation |Architectural Objects

Figure 3.4.9 - 3.4.10

The nodes from the Behavior Tree each contains its own blueprint graph. Within the interact node, we can utilizes a blueprint interface to communicate with other blueprints. This allows us to use an event node within the object blueprint that is triggered whenever the Interact blueprint interface node within the Behavior Tree is triggered.

Blueprint Interface node within the Interact node within the Object Interact State of the Behavior Tree.

Screen-captured and edited by Author.

The Interact Event within the object blueprint allows it to change the color of its texture whenever the Interact node within the behavior tree of the Agent is triggered

Screen-captured by Author.