197
Tool Creation |Architectural Objects
196
Tool Creation |Architectural Objects
Entrances/Exits
The first of these required architectural objects are the entrances and exits which allow the agents to enter and leave the space. Creating such an asset is straightforward, as we simply require a rectangular volume to symbolize the area in which the door might exist. From here, we need to establish basic parameters such as Width, Height, and Interest. (Fig 3.4.5) We can then use the command center to define a random location within this volume to spawn the agent. Depending on the typology of the object, we can also model-in doors if required.
Thresholds
The next of these required objects are the thresholds. Much like the entrances/exits, we will require a basic volume with an optional door mesh, as well as parameters such as width, height, and interest. (Fig. 3.4.6) The purpose of this object is to allow slightly more control to the crowd flow within the simulation.
Entrance/Exit viewport and properties
Screen-captured by Author.
Threshold viewport and properties
Screen-captured by Author.