195

Tool Creation |Architectural Objects

194

Tool Creation |Architectural Objects

Command Center viewport and properties

Screen-captured by Author.

The Command Center asset contains the blueprint nodes (as defined in the Enter State on pg. 168) to spawn agents at thresholds every game tick during the simulation process

Screen-captured by Author.

Command Center

While this is not an architectural object, the first object we must create is the command center. The purpose of this asset is to handle agent spawning throughout the simulation as well as global parameters such as the number of agents, their spawn rate, and various toggles for analytical and debugging purposes. For this reason, the actual mesh of this object does not matter, as it is simply a container for these variables. (Fig. 3.4.3) As such, we can simply focus on the event graph of this asset, which is required to spawn the agents. To do so, we need to create a list of all the entrances/exits within the environment and begin to spawn human agents from them depending on the preset attraction of the entrances. (Fig. 3.4.4)