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Tool Creation |Utilizing the Gaming Engine
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Tool Creation |Utilizing the Gaming Engine
While this tool may seem vastly different when compared to processing, one should remember that the syntax or the code is not what is important, but rather the methodology. Fortunately, we have already established this methodology through Part 2: Technical Research of this thesis; as such, this part will investigate the utilization of this established methodology to recreate the human agents and the spatial entities of this system—within this new software environment that is Unreal Engine 4.