49 Figure 1.3.6 Hudson Yards Rendering by KPF, 2019
By Kohn Pedersen Fox (KPF), “Hudson Yards,” accessed December 19, 2019, https://www.kpf.com/projects/hudson-yards.
51 Figure 1.3.7 “An abstract model of how an engine might be put together”
By Björn Nilson and Martin Söderberg, “Game Engine Architecture,” (May 26, 2007): 3-6, accessed December 19, 2019, http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.459.9537&rep=rep1&type=pdf.
53 Figure 1.3.8 Grand Theft Auto 3, DMA Design, 2001
From AndromedaDude, trimmed by Author, “Grand Theft Auto III Gameplay (Playstation 2),” YouTube, 10:39, accessed December 19, 2019, https://www.youtube.com/watch?v=jONTvpvj7DM.
53 Figure 1.3.9 The Witcher 3, CD Projekt, 2015
From Im Qith, trimmed by Author, “The Witcher 3, Entering Novigrad (No Commentary),” YouTube, 8:09, accessed December 19, 2019, https://www.youtube.com/watch?v=MTrxkDLi6sg.
55 Figure 1.3.10 Rendering a frame from Vray
By Jordivdm, trimmed by Author, “FullHD 3D VRay Render at I7-5820k 6 Cores (12 Virtual Cores),” YouTube, 0:58, accessed December 19, 2019, https://www.youtube.com/watch?v=rjvimjwhams.
55 Figure 1.3.11 Rendering Frames from Unreal Engine 4
Screen-captured by Author.
57 Figure 1.3.12 Ray tracing
By Henrik, “File:Ray trace diagram.svg,” This Diagram Illustrates the Ray Tracing Algorithm for Rendering an Image, April 12, 2008, Wikimedia Commons, accessed December 19, 2019, https://commons.wikimedia.org/wiki/File:Ray_trace_diagram.svg.
57 Figure 1.3.13 Rasterization
From “Rasterization: A Practical Implementation,” Scratchapixel, accessed December 19, 2019, https://www.scratchapixel.com//lessons/3d-basic-rendering/rasterization-practical-implementation.
58 Figure 1.3.14 CPU vs GPU Processing
From Gino Baltazar, “CPU vs GPU in Machine Learning,” September 13, 2018, Oracle Data Science Blog, accessed December 19, 2019, https://blogs.oracle.com/datascience/cpu-vs-gpu-in-machine-learning.
59 Figure 1.3.15 Texture Baking utilizes normal maps to preserve detail without the additional polygons
By fra3point, “Total Baker - Texture Baking System,” Unity Forum, accessed December 19, 2019, https://forum.unity.com/threads/total-baker-texture-baking-system.546341/.
61 Figure 1.3.16 A traditional desktop setup with a monitor and various input devices such as mouse and keyboard, game controller, and joysticks
By WeazelBear, “I Built My Own Live Edge Desk out of Teak. I Hope You All like It. Album in Comments,” Reddit, accessed December 19, 2019, https://www.reddit.com/r/battlestations/comments/7wlsp6/i_built_my_own_live_edge_desk_out_of_teak_i_hope/.
61 Figure 1.3.17 Possible VR setup with various trackers for interactive inputs
From “Fully immersive VR Entertainment Solutions,” Cyberith, accessed December 19, 2019, https://www.cyberith.com/entertainment/.
61 Figure 1.3.18 Architectural Rendering by HOK
From Ken Pimentel, trimmed by Author, “HOK on Architectural Visualization: Aggregate, Iterate, Communicate,” Unreal Engine, accessed December 19, 2019, https://www.unrealengine.com/en-US/spotlights/hok-architectural-visualization-aggregate-iterate-communicate.
63 Figure 1.4.1 Massive
From Film Radar, trimmed by Author, “Special Effects in The Lord of the Rings: The Essence of Movie Magic,” YouTube, 12:08, accessed December 18, 2019, https://www.youtube.com/watch?v=p6M8Yem5j0s&vl=en.
63 Figure 1.4.2 Golaem
By Golaem, trimmed by Author, “Golaem Crowd 4: Take Control of Your Crowds,” YouTube, 3:17, accessed December 19, 2019, https://www.youtube.com/watch?v=rr6tDBeNEv0.
63 Figure 1.4.3 Miarmy
From Basefount, trimmed by Author, “Miarmy 3 Crowd Simulation DEMO 8,” YouTube, 3:12, accessed December 19, 2019, https://www.youtube.com/watch?v=3wjCwtc_-hk.
65 Figure 1.4.4 Oasys mass motion
By TheOasysSoftware, trimmed by Author, “Oasys Software - MassMotion, The World’s Most Advanced Crowd Simulation Software,” YouTube, 2:30, accessed December 19, 2019, https://www.youtube.com/watch?v=dR5G5SNI5T4.
65 Figure 1.4.5 A crowd Visualization Tool in Autodesk 3ds Max
From sanvfx, trimmed by Author, “Creating Crowd Simulation in 3ds Max,” YouTube, 23:09, accessed December 19, 2019, https://www.youtube.com/watch?v=h-PMBi8gze4&t=454s.
Part 2 | Technical Research
71 Figure 2.1.1 Various wave patterns seen on-top of the ocean surface
From Alex Green, “An Aerial Birds Eye Shot Of The Ocean and Waves,” YouTube, 0:10, accessed December 25, 2019, https://www.youtube.com/watch?v=1jUnZ4VnoD4.