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20 Figure 1.1.24 Acadia conference in Michigan
20 Figure 1.1.25 Acadia lecture in Michigan
21 Figure 1.1.26 Acadia 2013 poster
23 Figure 1.2.1 Vanishing point, depicted in Della Pittura by Alberti
23 Figure 1.2.2 Perspective pillars on grid, depicted in Della Pittura by Alterbi.
By Alberti, Della pittura e della statua di Leonbatista Alberti.
24 Figure 1.2.3 The calling of the Apostles Peter and Andrew by Duccio, 1308-11
25 Figure 1.2.4 The Last Supper by Leonardo Da Vinci, 1495-96
27 Figure 1.2.5 Photograph of Bibliothèque Sainte-Geneviève by Bisson Frères
29 Figure 1.2.7 Archigram Information Tear-off Sheet
30 Figure 1.2.8 Plugin City concept by Peter Cook (Archigram), 1964
30 Figure 1.2.9 Walking City Concept by Ron Herron (Archigram), 1964
31 Figure 1.2.10 Instant City concept by Peter Cook (Archigram), 1969
31 Figure 1.2.11 Computer City concept by Dennis Crompton (Archigram), 1964
33 Figure 1.2.12 2D floorplans, created within Autodesk AutoCAD.
33 Figure 1.2.13 A building model rendered within 3D space on a viewport in Autodesk 3DS Max
33 Figure 1.2.14 The same building model rendered out with Vray
By Bekerman, “Making of MS House at Dusk, Part 2.”
35 Figure 1.2.16 Macy’s Thanksgiving Day parade, NYC
35 Figure 1.2.17 People moving through a gallery space within the MOMA in NYC
36 Figure 1.2.18 The Horse in Motion cabinet cards by Eadweard Muybridge, 1878
36 Figure 1.2.19 Animation made from Eadweard Muybridge’s cards
37 Figure 1.2.20 Lord of the rings Return of the King, 2003
37 Figure 1.2.21 Royal Ontario Museum architectural walk-through, 2003
Obtained from supervisor, created by B+H Architects.
38 Figure 1.2.22 The 3rd and the Seventh by Alex Roman, 2009
39 Figure 1.2.23 Architecture Walk-through by Framemakers Creative SB, 2015
39 Figure 1.2.24 Architecture Walk-through by Momo Graphics, 2016
41 Figure 1.2.25 Revit Perspective Viewport
Sample Architecture Project from Revit, screen-captured by Author.
41 Figure 1.2.26 Security footage showing various frame rates
43 Figure 1.2.27 Typical breakdown of architectural fees
43 Figure 1.2.28 Typical time-line of architectural design phases
46 Figure 1.3.1 Pac-Man, Namco, 1980
46 Figure 1.3.2 Catacomb Abyss, Softdisk, 1992
47 Figure 1.3.3 Hand Drafted South Elevation of Denver Library by Michael Graves, 1994
47 Figure 1.3.4 Creating 3D building walls from a 2D Building plan in virtual space