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Introduction and Theory |Advent and Progression of the Gaming Engine

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Introduction and Theory |Advent and Progression of the Gaming Engine

Pac-Man, Namco, 1980

From “Original Pac-Man” APKPure, accessed December 19, 2019, https://apkpure.com/original-pac-man/com.classicretrogames.pacman.

Catacomb Abyss, Softdisk, 1992

From “The Catacomb Abyss Review,” October 30, 2018, GameFAQs, accessed December 19, 2019, https://gamefaqs.gamespot.com/pc/954269-the-catacomb-abyss/reviews/167153.

Hand Drafted South Elevation of Denver Library by Michael Graves, 1994

By Michael Graves, Denver Library, South Elevation, 1994, pencil and colored pencil on yellow tracing paper, 14 x 26 inches, from Rory Stott, “Gallery of In Honor of Michael Graves, The Architectural League Revisits 200 Years of Drawing,” November 21, 2014, ArchDaily, accessed December 19, 2019, https://www.archdaily.com/570439/in-honor-of-michael-graves-the-architectural-league-revisits-200-years-of-drawing/546fa61be58ece2295000037-denver-library-sout.

Creating 3D building walls from a 2D Building plan in virtual space

From “How to Create a 3D Architecture Floor Plan Rendering,” TonyTextures, accessed December 19, 2019, https://www.tonytextures.com/how-to-create-a-3d-architecture-floor-plan-rendering/.

Figure 1.3.1 - 1.3.2

These 2 figures show how early games transitioned from 2D representations to 3D, better portraying the spatial dimensions of real life.

Figure 1.3.3 - 1.3.4

These 2 figures show how Architectural visualizations transitioned from hand drafting to 3D virtual modeling.