273

Next Steps |Virtual Reality

272

Next Steps |Virtual Reality

Utilizing a VR camera rig in the making of the short film Rebirth in UE4

From Quixel, trimmed by Author, “Create Photoreal Cinematics in UE4: Rebirth Tutorial,” YouTube, 44:56, accessed January 1, 2020, https://www.youtube.com/watch?v=0iQJkSpOoOQ&feature=youtu.be&t=2215.

Project Siren demonstrates real-time face and body tracking alongside photorealistic human rendering within UE4

Trimmed by Author, videos from Unreal Engine, “Siren Real-Time Performance | Project Spotlight | Unreal Engine,” YouTube, 0:41, accessed January 1, 2020, https://www.youtube.com/watch?v=9owTAISsvwk, and “Siren Behind The Scenes | Project Spotlight | Unreal Engine,” YouTube, 0:51, accessed January 1, 2020, https://www.youtube.com/watch?v=NW6mYurjYZ0.

Kinect Body Tracking within UE4

Trimmed by Author, Videos from Opaque Media Group, trimmed by Author, “Kinect 4 Unreal 1.1 - Introduction,” YouTube, 9:17, accessed January 1, 2020, https://www.youtube.com/watch?v=WHmPvZvRyxc, and Jiayi Wang, “Kinect for UE4 local multi rig tracking test,” YouTube, 1:51, accessed January 1, 2020, https://youtu.be/KZuauZW8Tgg.

Leap Motion Hand Tracking

From Leap Motion, trimmed by Author, “Leap Motion Blocks for Oculus Rift Playthrough,” YouTube, 6:15, accessed January 1, 2020, https://www.youtube.com/watch?v=oZ_53T2jBGg.

Figure 5.3.2 - 5.3.5

Here we can see various levels of body tracking, which can be as precise as our fingers and faces and as inclusive as our whole body. Tracking can also be used on objects, which introduces the potential for syncing other tools, objects, and even architectural spaces. These new methods of tracking can allow us to both create new custom animation assets to further advance the movements of the crowds, as well as give us the ability to better interact with the simulation itself. This in turn allows us to fully simulate and test new interactive designs in virtual space before actually building them.